Personal Project
Baymax Simulation
Overview
Designing a Baymax robot from the film Big Hero 6 and training it to imitate its characteristic movements from animations using reinforcement learning inside NVIDIA Isaac Sim.
Incomplete Project. Will update later!
Motivation
Describe what drew you to this project — the challenge of motion imitation, the character design, or a specific technique you wanted to explore. What made this worth building?
Approach
Walk through your methodology here. What RL algorithm did you use? How did you extract or encode the reference motion from animation? What reward function did you design?
- Step or technique one
- Step or technique two
- Step or technique three
Results
What did the trained policy achieve? Include any metrics, observations, or video links if available. What worked, and what didn't?
What I learned
Reflect on the key takeaways — technical skills gained, surprises encountered, and what you'd do differently next time.